![]() I know I'm going off on a tangent here but I really do research and try really really hard to figure this stuff out and this is the hardest thing I've ever come across. I've tried all the unwrap options in blender but none of them do this type of map they all give me a map of the shape I've made that is complex and really hard to hand paint and I have a cintiq and wacom tablet lol. I assume this is something blender maybe can't do: I also noticed their uvmaps were super simple rectangles that makes hand painting really simple which I cannot figure out. I looked at all the existing glasses and some cc glasses and they all hand painted shadow/highlight directly onto the diffuse itself no normals to be found. I honestly feel like this might be just one of those dumb things. But the group, instance, and type are already populated with numbers so what am I supposed to be inputting? Each CASpart has the same numbers in the group, instance, and type fields. I noticed that as well when you upload a normal in the texture/studio tab, then it populates those fields in the normal map section of CASpart. ![]()
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